Your contributions are greatly appreciated. This will make it easier to understand for future authors seeking assistance. If you make use of this feature in your own project(s) or know of any basic examples that could be shared, please add them. vspeed: Vertical speed of the projectile in units per 8 tics (up is positive).speed: Horizontal speed of the projectile in units per 8 tics.When using this special on a linedef or a thing in UDMF, you can use the arg1str property to define a class name instead of the arg1 property to define a spawn number. type: Type of projectile to spawn, from the list of spawn numbers.tid: Thing ID of the map spot to spawn the projectile at.MF7HITMASTER 0x00008000, // Same as HITTARGET, except it's master instead of target. MF7HITTARGET 0x00004000, // The actor the projectile dies on is set to target, provided it's targetable anyway. To spawn an actor without one, use the SpawnProjectile function instead. MF7AIMREFLECT 0x00002000, // Actor is directly reflected straight back at the one who fired the projectile. Note that this special requires the actor being spawned to have a SpawnID. 134:Thing_Projectile (tid, type, angle, speed, vspeed)
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